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This is the Project Board

this is a little page for projects i'm working on, to make it easier to ask for help, and to keep progress in the future.

Amadeus

steins;gate 0 inspired desktop enviroment/rice

LightVN

LightVN is a visual novel engine i'm working on written in pure C99 using lua and raylib, works on openbsd, i may work on a vita port. i currently need help with the game loop a few things. pausing the execution of lua after a "scene" is built. lerping positions for smoother animations. etc. if anyone is interested in porting to other platforms as well that would be great and i'll help.

raylib openbsd port

a slightly modified verison of raylib (just modified cmake) so that it builds on openbsd. made for LightVN.

Zelda3

a modified version of the zelda3 pc port, forked to run on openbsd, i eventually want to get 21:9 working and make a bmake compatible buildscript and migrate the current one to a gnumakefile, if i can i'll try to get all of these things accepted as PRs upstream.

SM64-port

a modified version of the sm64 pc port, forked to run on openbsd, same as above but no 21:9, and theres a bit more work todo, like merging ultrasm64 features, etc.

Ship of harkinian (ocarina of time pc port)

i tried for a bit to get this working on openbsd, no luck so far, i plan to continue working on it at some point, the main issue seems to be it locating SDL2.